It was a very interesting first week for Rock.Paper.Scissors. I wasn’t expecting too many downloads but I was pleasetly surprized by how many people downloaded it.

I hope they liked it.
There was a spike in the first few days, probably because I posted about the game on forums/twitter/facebook and now it stays confortably at around 50 downloads per day. Nice.
I’m hoping to have the next update ready by the time the downloades reach 0-2 per day. It will have multiplayer, leaderboards, achievements, a bug or two that I found fixed and maybe localization. I also have a list of new features I might add but I’m still thinking about those, I want to keep it as simple as possible.
I also started working on my next game, this time with Unity3D. I had the usual problems with XCode, developer certificates, keychains, you know, the magic but I made it work and I have my first Unity3D ‘app’ (a plane and some boxes for now) on my iPod. It’s a great feeling when you get something new to work.
I will share more about my next game when I have some nice screenshots directly from my iPod. Stay tuned!

